0.11 Update
Legion Hearts » Devlog
The 0.11 update adds a new tutorial, increases the campaign difficulty and fixes for over a dozen bugs.
New Things
- ADDED TUTORIAL CAMPAIGN
We added a new tutorial campaign featuring three simple battles to get new players familiarized with the base mechanics of the game.
- ADDED MISSING TOOLTIPS
Campaign tooltips and rewards, as well as the units in the roster screen now carry tooltips.
- ADDED COMBAT SEEDS
Each battle now has a unique seed. Doesn’t do much now, but this will enable saving, loading and sharing battles in the future.
- ADDED APP ICON
The game executable now uses the Legion Hearts icon. Hurray!
Changes
- TEST CAMPAIGN DIFFICULTY INCREASED
The 5 campaign battles have been rebalanced as a consequence and should now prove to be slightly more challenging to overcome.
- RETRIES ARE LIMITED
Battle retries in the campaign are now limited to more accurately reflect the intended game difficulty.
- MERGES ARE LIMITED
Character merges after battle are now limited to better reward being conservative with your units.
- NERFED PERKS
The heal and attack perks are now half as strong to better compete with the other perks.
Fixes
- FIXED OUR FIXES
Fixed an issue where the fixed issues from the V0.10 weren’t actually fixed due to a commit error on our end. Second time’s the charm!
- FIXED BLOCKED HEXES
Fixed an issue where hexes that a newly deployed unit died on would become blocked when trying to deploy the same unit again after retrying a battle.
- FIXED TURN QUEUE TOGGLE
Fixed an issue where the turn queue would display characters in hand instead after retrying a battle.
- FIXED UNIT ABILITY USAGE
Fixed an issue where a unit would not use its ability if the target unit died before the ability trigger.
- FIXED BATTLE MEMORY
Fixed an issue where the previous formation would not be loaded properly when retrying a battle.
- FIXED CARD DRAW ON RETRY
Fixed an issue where new cards would be drawn when retrying or reentering a battle in the campaign instead of loading the same conditions.
- FIXED DEATH COUNTER
Fixed an issue where the fallen units counter would not increment correctly.
- FIXED UNITS REMAINING IN DECK COUNTER
Fixed an issue where the deployed units would also count towards the remaining drawable units in the deck.
- FIXED MERGE SLOT CALCULATION
Merging fallen units that have already merged with another unit now require the respective amount of free merge slots on the destination unit.
- FIXED STUCK UNITS (AGAIN)
Fixed an issue where deploying a unit that was already selected in the deploy tab would cause it to become stuck on the grid.
- FIXED GHOST TARGET HIGHLIGHTS
Fixed an issue where clicking on empty hexes in the merge screen where an enemy unit was deployed would show a ghost target highlight.
- FIXED HEAL ON RETRY
Fixed an issue where units would be fully healed when retrying battles.
- FIXED STAT INCREASE CALCULATION
Fixed an issue where certain stat increasing effects would not include power gained from perks when applied.
- FIXED EFFECT APPLICATION
Fixed an issue where certain abilities would not apply their status effects to all targets of an AoE attack.
Legion Hearts
Tactical Autochess Deckbuilder
Status | In development |
Author | Kreidenwerk |
Genre | Role Playing, Strategy, Visual Novel |
Tags | Fantasy, Female Protagonist, Pixel Art, Story Rich, Strategy RPG, Tactical RPG, Turn-Based Combat |
Languages | English |
More posts
- 0.10 UpdateApr 01, 2022
- Valkyries in Legion HeartsMar 31, 2022
- 0.9 UpdateMar 30, 2022
- 0.8 UpdateMar 29, 2022
- 0.7 UpdateMar 28, 2022
- Game Design 101Sep 19, 2021
- 0.6 UpdateSep 16, 2021
- The First Demo is Here!Sep 14, 2021
- 0.5 UpdateSep 13, 2021
Leave a comment
Log in with itch.io to leave a comment.