0.11 Update


The 0.11 update adds a new tutorial, increases the campaign difficulty and fixes for over a dozen bugs. 

New Things

  • ADDED TUTORIAL CAMPAIGN
    We added a new tutorial campaign featuring three simple battles to get new players familiarized with the base mechanics of the game.
  • ADDED MISSING TOOLTIPS
    Campaign tooltips and rewards, as well as the units in the roster screen now carry tooltips.
  • ADDED COMBAT SEEDS
    Each battle now has a unique seed. Doesn’t do much now, but this will enable saving, loading and sharing battles in the future.
  • ADDED APP ICON
    The game executable now uses the Legion Hearts icon. Hurray!

Changes

  • TEST CAMPAIGN DIFFICULTY INCREASED
    The 5 campaign battles have been rebalanced as a consequence and should now prove to be slightly more challenging to overcome.
  • RETRIES ARE LIMITED
    Battle retries in the campaign are now limited to more accurately reflect the intended game difficulty.
  • MERGES ARE LIMITED
    Character merges after battle are now limited to better reward being conservative with your units.
  • NERFED PERKS
    The heal and attack perks are now half as strong to better compete with the other perks.

Fixes

  • FIXED OUR FIXES
    Fixed an issue where the fixed issues from the V0.10 weren’t actually fixed due to a commit error on our end. Second time’s the charm!
  • FIXED BLOCKED HEXES
    Fixed an issue where hexes that a newly deployed unit died on would become blocked when trying to deploy the same unit again after retrying a battle.
  • FIXED TURN QUEUE TOGGLE
    Fixed an issue where the turn queue would display characters in hand instead after retrying a battle.
  • FIXED UNIT ABILITY USAGE
    Fixed an issue where a unit would not use its ability if the target unit died before the ability trigger.
  • FIXED BATTLE MEMORY
    Fixed an issue where the previous formation would not be loaded properly when retrying a battle.
  • FIXED CARD DRAW ON RETRY
    Fixed an issue where new cards would be drawn when retrying or reentering a battle in the campaign instead of loading the same conditions.
  • FIXED DEATH COUNTER
    Fixed an issue where the fallen units counter would not increment correctly.
  • FIXED UNITS REMAINING IN DECK COUNTER
    Fixed an issue where the deployed units would also count towards the remaining drawable units in the deck.
  • FIXED MERGE SLOT CALCULATION
    Merging fallen units that have already merged with another unit now require the respective amount of free merge slots on the destination unit.
  • FIXED STUCK UNITS (AGAIN)
    Fixed an issue where deploying a unit that was already selected in the deploy tab would cause it to become stuck on the grid.
  • FIXED GHOST TARGET HIGHLIGHTS
    Fixed an issue where clicking on empty hexes in the merge screen where an enemy unit was deployed would show a ghost target highlight.
  • FIXED HEAL ON RETRY
    Fixed an issue where units would be fully healed when retrying battles.
  • FIXED STAT INCREASE CALCULATION
    Fixed an issue where certain stat increasing effects would not include power gained from perks when applied.
  • FIXED EFFECT APPLICATION
    Fixed an issue where certain abilities would not apply their status effects to all targets of an AoE attack.

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