0.7 Update


This update brings the first batch of changes that we discussed in our design post. We’ll first tackle the mechanical changes, while the next update will adjust the UI to fit all the tweaks.

New Things

  • ADDED DEPLOY COSTS
    All units now carry a resource cost to deploy and you are given a resource pool. This new resource system will replace the current unit charge system, hopefully making it easier to learn while giving us greater flexibility when it comes to the power level of units.

Changes

  • REMOVED 4 UNIT STATS FROM PLAY
    DEF, RES, CCH and CRP have been hidden from the units stats. They will still be used to resolve abilities under the hood, but the emphasis is now placed on Power and Health. Our goal is for you to be able to see at a glance whether or not you can kill an enemy unit or survive a hit, which just wasn’t possible with the current system.
  • REMOVED ACTION SPEED STAT
    All units now act on every turn. While this stat enabled some interesting exceptions such as Nelson, it added little value compared to how much it increased the learning curve by.
  • REDUCED DEFAULT STAT VALUES
    All flat stat values have been decreased by around 90%, most notably Power and Health. Units now behave similarly as they would in card games, making smaller increases much more impactful.
  • REDUCED CHARACTER ABILITIES TO 1
    All characters now have a single, unique ability, down from 2-3. We hope that this change, coupled with the streamlining of stats, will make it much easier to learn a character’s moveset.
  • REMOVED EQUIPMENT SLOTS
    We removed the current iteration of the equipment system as it played to meaningful part in the battle system. We expect to reintroduce it further down the road once the core mechanics are in a better place.
  • REMOVED UNIT CHARGES
    All units can now be deployed an unlimited number of times as long as you can pay the deployment cost. Units can be discarded to slightly increase your maximum resource pool.

Fixes

  • FIXED DUPLICATE UI ELEMENTS
    Fixed an issue where rapidly selecting and deselecting a movable UI element would leave them stuck in place and occasionally spawn a duplicate of itself.

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