0.10 Update
Legion Hearts » Devlog
The 0.10 update has arrived! We added a new UI and a healthy dose of bug fixes – if you’re the daring type, you can try it out the new build right here on itch.io!
New Things
- ADDED NEW UI
The first iteration of the new UI is here to match all the gameplay changes we’ve worked on in the last couple of updates. There are a couple missing tooltips, but it should be good to go!
Changes
- SHORTENED TEST CAMPAIGN
We shortened the test campaign to three battles as this build will be used to demo the game at GDC. Ilia is now a boss character, let us know if you manage to beat her!
- STREAMLINED CHARACTER ABILITIES
We reduced the amount of abilities per character to 1. Most characters retained their gameplay identity, but there have been some changes to make sure each class has some representation.
- ADDED MERGE CAP
All characters can now inherit between 1 and 3 characters depending on their merge capacity. The doomstack Kali strategy was a little bit too overpowered!
Fixes
- FIXED HUNG TURN PROCESSING
Fixed an issue where certain abilities would prevent the turn queue from processing, effectively freezing the battle.
- FIXED CARD DRAW
Fixed an issue where the card draw would incorrectly reference the deploy limit, resulting in a lower amount of cards being drawn at the start of battle.
- FIXED VALKYRIE DEATH TRIGGER
Fixed an issue where the battle retry screen would not appear if the Valkyrie character died against a counter status effect on her own turn.
- FIXED DEPLOY COST CONSUMPTION
Fixed an issue where deploying a unit would not deduct its energy cost from the energy pool.
- FIXED END OF CAMPAIGN LOADING
Fixed an issue where clicking on the exit node in the campaign would result in an indefinite loading screen.
- FIXED SUPPORT ABILITY TARGETING
Fixed an issue where supports with the targeting parameters “Next Ally” would not acquire a new target if their original target was no longer valid.
- FIXED RELOCATING DURING PAUSE
Fixed an issue where units could be relocated mid-battle after clicking the pause button.
- FIXED ENEMY DEPLOYMENT
Fixed an issue where units could be deployed on the enemy grid, resulting in unit icon being permanently left on the screen.
- FIXED STUCK UNITS
Fixed an issue where units carried over from the previous battle could not be relocated on the grid before deploying a new unit.
- FIXED TARGET PARAMETER LABEL
Fixed an issue where the target parameters for Next Ally, Own Row, Enemy Row and Enemy Lane displayed incorrect names.
- FIXED INCORRECT CHARACTER TOOLTIPS
Fixed an issue where the tooltips for health and power were swapped on character cards.
- FIXED EMPTY TURN QUEUE
Fixed an issue where the turn queue would be empty after retrying a battle until it was manually opened again.
Legion Hearts
Tactical Autochess Deckbuilder
Status | In development |
Author | Kreidenwerk |
Genre | Role Playing, Strategy, Visual Novel |
Tags | Fantasy, Female Protagonist, Pixel Art, Story Rich, Strategy RPG, Tactical RPG, Turn-Based Combat |
Languages | English |
More posts
- 0.11 UpdateApr 08, 2022
- Valkyries in Legion HeartsMar 31, 2022
- 0.9 UpdateMar 30, 2022
- 0.8 UpdateMar 29, 2022
- 0.7 UpdateMar 28, 2022
- Game Design 101Sep 19, 2021
- 0.6 UpdateSep 16, 2021
- The First Demo is Here!Sep 14, 2021
- 0.5 UpdateSep 13, 2021
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